Oraxen โ Nexo
Converting from Oraxen to Nexo has been entirely automated. Simply put your nexo-plugin jar in your plugins folder and start your server Nexo will then copy over all old ResourcePack-content, Items & Glyphs from Oraxen. It will also copy over all settings and mechanics and make necessary changes.
Whilst migration should be flawless, it is still recommended to make a backup of your world-folders before swapping to Nexo There might be small oversights leading to minor loss of furniture/custom blocks
ResourcePack
There are small changes in how ResourcePacks work between Oraxen and Nexo.
The main change is that Nexo no longer has shortcut folders for pack/models
etc.
This has always caused lots of confusion, so Nexo follows the normal structure
pack/models
-> pack/assets/minecraft/models
etc
Nexo also allows for far easier importing of external resourcepacks.
Simply add any ResourcePack .zip or ResourcePack-folder (MyPack/assets/...) to pack/external_packs
and it will be included in the final pack.
Items
Nexo will also automatically convert existing items from Oraxen -> Nexo when a player joins. These will also be scanned and converted where there has been changes. Most notably in how NoteBlock, StringBlock and Furniture-Mechanics are defined
Furniture
Placed OraxenFurniture will also be automatically converted to Nexo-Furniture when they load. There might be some issues with furniture that were Item-Frame based due to Nexo only supporting ItemDisplay Furniture. These can just be manually replaced or via a future update Main config-changes here are with how seats, lights & hitboxes (barrier & interaction) are defined. Nexo allows for multiple interaction-hitboxes, seats and lights. Suggest reading Furniture Mechanic for more info
Custom Blocks
Custom blocks will also be converted. There is a difference in the custom-variation calculation between Oraxen & Nexo. Nexo will, when importing OraxenItems' correct this custom-variation.
Example: custom_variation: 1
-> custom_variation: 51
There are also some minor changes in how these mechanics are defined.
Examples can be found at NoteBlock Mechanic & StringBlock Mechanic
If there are any issues in the conversion process, let me know!
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