⚒️Items
Components
As of Minecraft 1.20.6, items now use what is called Components, or DataComponents, to specify specific features. This covers anything from consumable items, tool-properties and death protection.
You can see a complete list here: Components
ItemTemplate
This allows you to easily copy properties from a template-item onto other items. In the item you want to copy properties to, simply specify the ItemID It also supports a list of multiple items to merge several into one
template_item:
itemname: Template Item
material: DIAMOND
template_item1:
template: template_item
itemname: Template Item 1
template_item2:
templates:
- template_item
- template_item1You can also use Template Placeholder to simplify configs even further
<item_id> - Can be used to insert the ID of the item into the relevant part
<item_id_capitalized> - Insert the ID in a formatted format; item_id -> Item Id
<lore> - Insert the lore of the item at a point in the lore of the template
item:
template: template_item
another_item:
template: template_item
lore:
- "some lore"
template_item:
itemname: <item_id_capitalized>
Components:
item_model: nexo:<item_id>
lore:
- "template lore 1"
- "<lore>"
- "template lore 2"PersistentData
This lets you add custom data into the items PersistentDataContainer. These exist within the PublicBukkitValues of the item. Type is the type of data to add. Supported types can be found here. Nexo also has some custom DataTypes which can be used, like UUID. These can be found here
myitem:
PersistentData:
- type: STRING
key: mynamespace:something
value: "Hi this is a string"Itemname
This allows you to change the name displayed of your item without interfering with renamed items.
my_item:
itemname: "<red><bold>Example"Material
This allows you to change the item type. Defaults to PAPER if unspecified.
my_item:
material: WOODEN_SWORDColor
This allows you to change the color of an item made of a supported material (e.g. leather armor).
my_item:
color: 3, 252, 136 #rgbTo change the color of your model, you need to set Tint property.
How to set Tint property using BlockBench:
Open the model in BlockBench
Open Paint Tab
Select face you want to change color
Right click on the face and check
Tintbox

Lore
This allows you to add lines of text under the item name.
my_item:
lore:
- "One line"
- "<green>Another line"Disable Enchanting
This options allows you to prevent an item from being enchanted via anvils or enchantment tables. This does not prevent enchantments from being applied in the config.\
my_item:
disable_enchanting: trueAs of 1.21.2+ you should use Enchantable-Component (Components.enchantable: 0)
excludeFromInventory
This option allows you to exclude an item from the nexo inventory. It will no longer be displayed but you can still get it using nexo give command. It is useful for items used in other plugins like inventory icons.
my_item:
excludeFromInventory: trueunbreakable
my_item:
unbreakable: trueItemFlags
As of 1.21.5+ this should be switched with Components.tooltip_display Components
This allows you to set ItemFlags to an item, get the list of available flags here.
my_item:
ItemFlags:
- HIDE_ENCHANTS
- HIDE_ATTRIBUTES
- HIDE_UNBREAKABLE
- HIDE_DESTROYS
- HIDE_PLACED_ON
- HIDE_POTION_EFFECTSPotionEffects
This should be swapped with Consumable Component Components for 1.21.4+
This allows you to add custom Potion Effects to your potion. Get the list of available effects here.
my_item:
PotionEffects:
# - type: Get the list here: https://jd.papermc.io/paper/1.21.3/org/bukkit/potion/PotionEffectType.html
# - duration: in ticks
# - amplifier: potion effects level
# - ambient: true/false, makes potion effect produce more, translucent, particles.
# - particles: true/false, whether this effect has particles or not
# - icon: true/false, whether this effect has an icon or not
- type: WITHER
duration: 200
amplifier: 2
ambient: false
particles: true
icon: trueAttributeModifiers
This allows you to add minecraft attributes to your item. They are very powerful and allow you to make an item that adds hearts, increases the player's speed, etc. Get the list of available attributes here.
my_item:
AttributeModifiers:
# - attribute: Get the list here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/Attribute.html
# - operations: 0 for ADD_NUMBER, 1 for ADD_SCALAR, 2 for MULTIPLY_SCALAR_1;
# - slot: HAND, OFF_HAND, FEET, LEGS, CHEST or HEAD
- attribute: GENERIC_MOVEMENT_SPEED
amount: 0.1
operation: 0
slot: HANDEnchantments
If you want to enchant your item (even with non vanilla levels like for example sharpness 15), you can do it with this section.
my_item:
Enchantments:
protection: 4
flame: 34
sharpness: 18How do I set a specific CustomModelData?
my_item:
Pack:
parent_model: "custom/items/generated_elite"
texture: custom/items/elite_zombie_walk
custom_model_data: 452Pack options
This part has a dedicated page, you can consult it here.
Mechanics options
Mechanics are custom features in Nexo. You can find more under Mechanics section
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