Custom Mechanic

This mechanism allows you to realize an extremely customizable mechanism without programming

How does it work?

This mechanic is for items only and does not work with blocks/furniture. For that check the clickAction mechanic. The mechanics let you create subsections composed of 3 parts:

  • Event: when is this mechanic triggered? e.g. when you right-click on a block

  • Conditions: a set of conditions that must be satisfied. e.g. having a permission

  • Actions: a set of actions to perform. e.g. send a command or a message

An optional settings called one_usage allows you to imitate the use of an item at 1.

A comprehensive example

myitem:
  Mechanics:
    custom:
      test:
        one_usage: false
        event: "CLICK:right:all"
        conditions:
          - '#player.hasPermission("example.permission")'
        actions:
          - "[console] give <player> cooked_beef 1"

In this example, the subsection test defines a custom mechanic triggered when someone right click (on a block or in the air). If this player has the permission example.permission, the console will perform the give command and replace <player> by the player name. The item won't be consumed (one_usage: false).

Available events

CLICK:click_type:target_type,

INV_CLICK:click_type:context_type

DROP, PICKUP, BREAK, EQUIP, UNEQUIP, INV_CLICK, DEATH, DROP_ALL

Available conditions

Permission-Condition

Available actions

Command-Action

This action lets you run a command either from console or as the player

Message-Action

ActionBar-Action

Sound-Action

This action lets you play a sound at a location or at a target with customizable values

source - The source of the sound (List of sources) volume - The volume to play the sound with pitch - The pitch to play the sound with self - If the sound sound be played at the Player and not at a location

Followed by the sound-key to play

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