📤Shulker Hitbox

Shulker-Entity Hitboxes takes an offset, scale, length and direction Offset only supports full blocks, as shulkers are forcefully put at a full block. Meaning you cannot offset it by 0.5 blocks Scale is a single integer and determines the scale of the furniture. You cannot scale only the height, like with Interaction-Entity Hitboxes Length determines the extra length of the hitbox, and can be between 1..2 Direction determines the way the hitbox faces, if not specified, defaults to UP

myitem:
  Mechanics:
    furniture:
      hitbox:
        shulkers:
        # - offset scale length direction visible
          - 0,0,0 1.0 1.0
          - 1,0,0 1.2 1.5 EAST
          - -1,0,0 0.8 2.0 UP

If you struggle with finding the accurate hitbox-size you want for shulker-hitboxes, you can make them temporarily visible. To do this simply add true after the length or direction argument

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