Component Based (1.21.2+)
If using COMPONENT as your custom-armor type, you are not limited in any way, unlike with TRIMS It also has the benefit of not needing to be based on an armor-item at all, use PAPER if you want to. Every downside there has been to earlier methods is now gone, no restrictions.
In addition to normal player-armor, COMPONENT method also allows you to make custom Wolf, Horse & Llama sets. The process is same as with below, with the ItemID- & Armor-pattern Texture being armorname_wolf_armor
, armorname_horse_armor
& armorname_llama_armor
instead of armorname_helmet
.
How to configure your armor?
An Equippable-Component is also necessary for the armor to display correctly.
Nexo will automatically assign it if it has not been manually specified.
You can optionally manually assign the component if you want to.
The value should be nexo:armorname
, so in our example;
If using a 3D model for your helmet, do not specify Components.equippable.model
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