π§βπΎFarming Mechanic
How does it work?
Nexo has a system for planting plants with various stages of growth, an example of how to configure it.
delay the time in ticks that it takes to grow probability to grow when the delay is passed light_boost when it has light nearby it grows faster bone_meal_chance the probability of bonemeal making it grow to next_stage next_stage you specify the next stage, it has to be an already created Nexo item.
rose_plant:
itemname: "<gradient:#46EEAA:#2CBFC7>Rose Plant"
material: COOKED_BEEF
Pack:
model: custom/plants/rose_stage_1
rose_seed:
itemname: "<gradient:#46EEAA:#2CBFC7>Rose Seed"
material: PAPER
Mechanics:
furniture:
item: rose_plant_stage1
evolution:
delay: 10s
probability: 0.5
light_boost: true
next_stage: rose_plant_stage1
drop:
silktouch: true
Pack:
model: custom/plants/rose_stage_1First stage
Second stage
Third stage
The plants can have the stages you decide, and the stages have to be a model created by you and not by the plugin for it to work. Now let's explain each mechanic farmland_required It is to be placed only in fertile soil.
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