🧑🌾Farming Mechanic
How does it work?
Nexo has a system for planting plants with various stages of growth, an example of how to configure it.
delay the time in ticks that it takes to grow probability to grow when the delay is passed light_boost when it has light nearby it grows faster next_stage you specify the next stage, it has to be an already created Nexo item.
rose_plant:
itemname: "<gradient:#46EEAA:#2CBFC7>Rose Plant"
material: COOKED_BEEF
Pack:
model: custom/plants/rose_stage_1
rose_seed:
itemname: "<gradient:#46EEAA:#2CBFC7>Rose Seed"
material: PAPER
Mechanics:
furniture:
item: rose_plant_stage1
evolution:
delay: 10000
probability: 0.5
light_boost: true
next_stage: rose_plant_stage1
drop:
silktouch: true
Pack:
model: custom/plants/rose_stage_1
First stage
rose_plant_stage1:
material: PAPER
Mechanics:
furniture:
evolution:
delay: 10000
probability: 0.5
light_boost: true
next_stage: rose_plant_stage2
drop:
silktouch: true
Pack:
model: custom/plants/rose_stage_1
Second stage
rose_plant_stage2:
material: PAPER
Mechanics:
furniture:
evolution:
delay: 10000
probability: 0.5
light_boost: true
next_stage: rose_plant_stage3
drop:
silktouch: true
Pack:
model: custom/plants/rose_stage_2
Third stage
rose_plant_stage3:
material: PAPER
Mechanics:
furniture:
evolution:
delay: 100000
probability: 0.25
light_boost: true
drop:
silktouch: true
loots:
- { nexo_item: rose_seed, max_amount: 2, probability: 0.75 }
- { nexo_item: rose_plant, max_amount: 5, probability: 0.55 }
Pack:
model: custom/plants/rose_stage_3
The plants can have the stages you decide, and the stages have to be a model created by you and not by the plugin for it to work. Now let's explain each mechanic farmland_required It is to be placed only in fertile soil.
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