πŸ§‘β€πŸŒΎFarming Mechanic

How does it work?

Nexo has a system for planting plants with various stages of growth, an example of how to configure it.

delay the time in ticks that it takes to grow probability to grow when the delay is passed light_boost when it has light nearby it grows faster bone_meal_chance the probability of bonemeal making it grow to next_stage next_stage you specify the next stage, it has to be an already created Nexo item.

rose_plant:
  itemname: "<gradient:#46EEAA:#2CBFC7>Rose Plant"
  material: COOKED_BEEF
  Pack:
    model: custom/plants/rose_stage_1

rose_seed:
  itemname: "<gradient:#46EEAA:#2CBFC7>Rose Seed"
  material: PAPER
  Mechanics:
    furniture:
      item: rose_plant_stage1
      evolution:
        delay: 10s
        probability: 0.5
        light_boost: true
        next_stage: rose_plant_stage1
      drop:
        silktouch: true
  Pack:
    model: custom/plants/rose_stage_1

First stage

Second stage

Third stage

The plants can have the stages you decide, and the stages have to be a model created by you and not by the plugin for it to work. Now let's explain each mechanic farmland_required It is to be placed only in fertile soil.


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