Custom Trident
Last updated
Last updated
Nexo allows you to make custom tridents and trident-projectiles. This feature will work best on 1.21.4+ servers but will also work on lower ones The Trident-mechanic is pretty straight-forward, but also has some optional properties, mainly applicable to lower versions.
By default any item using TRIDENT as it's material is a Custom Trident The Trident-Mechanic is not strictly necessary unless one wants to tweak the properties
thrown_item_model
- The ItemModel to show on the Trident-projectile. This only applies to 1.21.4+ servers. If unspecified it will default to Components.item_model
if specified.
thrown_item
- Refers to the NexoItem to display for the Projectile. Defaults to the item of this mechanic if unspecified
display_transform
- Lets you set the Transform the model should use, mainly useful when not using a separate ItemModel
rotation
- Lets you rotate the base yaw/pitch of the projectile
For 1.21.4+ servers there are two approaches you can take, one being a unified ItemModel Second being a separate one for the thrown and held item. The Forest Trident Nexo comes with uses a unified ItemModel to dictate when to show what model. This is mainly for displaying a different model when held/icon/throwing. Like the normal trident-item, which has a 2d Icon in GUIs, then also held in hand one way when throwing and normal. Below is the example Forest-Trident ItemModel Nexo comes with
This has a different Model based on the condition if the item is being used or not.
This then goes into assets/nexo/items/forest_trident.json
and is referenced in the NexoItem like below
As shown above this then links to two separate normal JSON-Models:
assets/nexo/models/item/nexo_tools/forest_trident.json
assets/nexo/models/item/nexo_tools/forest_trident_throwing.json
The NexoItem-config should then look something like this: