π±Custom Trident
Nexo allows you to make custom tridents and trident-projectiles. This feature will work best on 1.21.4+ servers but will also work on lower ones The Trident-mechanic is pretty straight-forward, but also has some optional properties, mainly applicable to lower versions.
By default any item using TRIDENT as it's material is a Custom Trident The Trident-Mechanic is not strictly necessary unless one wants to tweak the properties
Properties
thrown_item_model - The ItemModel to show on the Trident-projectile. This only applies to 1.21.4+ servers. If unspecified it will default to Components.item_model if specified.
thrown_item - Refers to the NexoItem to display for the Projectile. Defaults to the item of this mechanic if unspecified
display_transform - Lets you set the Transform the model should use, mainly useful when not using a separate ItemModel
rotation - Lets you rotate the base yaw/pitch of the projectile
damage - The base-damage the Trident will do when hitting an entity, defaults to 8
sounds - The sounds the Trident should make, defaults to replicating vanilla.
Trident Sounds
forest_trident:
Mechanics:
trident:
sounds:
throw: my.throw.sound
hit: # Optional format for specifying volume and/or pitch
sound: my.hit.sound
volume: 1.1
pitch: 1.0 # Optional, defaults to 1.0
#hit_ground: my.hit_ground.sound
##return: my.return.soundFor 1.21.4+ servers there are two approaches you can take, one being manually making the ItemModel, or let Nexo do it for you.
You will need 2 Models and 1 NexoItem-Config at minimum.
Simple Method
The simplest method is to let Nexo generate the ItemModel for you. For this you will need a NexoItem-Config like shown below. This specified a model & throwing_model in Pack, which Nexo will use when making the ItemModel. The throwing_model is usually the same as the model, but flipped in hand in programs like BlockBench
Manual Method
If you want to manually provide the ItemModel you will need a simplified config like below;
The Forest Trident Nexo comes with uses a unified ItemModel to dictate when to show what model. This is mainly for displaying a different model when held/icon/throwing. Like the normal trident-item, which has a 2d Icon in GUIs, then also held in hand one way when throwing and normal. Below is the example Forest-Trident ItemModel Nexo comes with:
This has a different Model based on the condition if the item is being used or not.
This then goes into assets/nexo/items/forest_trident.json and is referenced in the NexoItem like below
As shown above this ItemModel then links to two separate normal JSON-Models:
assets/nexo/models/item/nexo_tools/forest_trident.json
assets/nexo/models/item/nexo_tools/forest_trident_throwing.json


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