🔱Custom Trident
Nexo allows you to make custom tridents and trident-projectiles. This feature will work best on 1.21.4+ servers but will also work on lower ones The Trident-mechanic is pretty straight-forward, but also has some optional properties, mainly applicable to lower versions.
By default any item using TRIDENT as it's material is a Custom Trident The Trident-Mechanic is not strictly necessary unless one wants to tweak the properties
Properties
thrown_item_model - The ItemModel to show on the Trident-projectile. This only applies to 1.21.4+ servers. If unspecified it will default to Components.item_model if specified.
thrown_item - Refers to the NexoItem to display for the Projectile. Defaults to the item of this mechanic if unspecified
display_transform - Lets you set the Transform the model should use, mainly useful when not using a separate ItemModel
rotation - Lets you rotate the base yaw/pitch of the projectile
damage - The base-damage the Trident will do when hitting an entity, defaults to 8
For 1.21.4+ servers there are two approaches you can take, one being manually making the ItemModel, or let Nexo do it for you.
You will need 2 Models and 1 NexoItem-Config at minimum.
The simplest method is to let Nexo generate the ItemModel for you. For this you will need a NexoItem-Config like shown below;
forest_trident:
itemname: Forest Trident
material: TRIDENT
Pack:
model: nexo:item/nexo_tools/forest_trident
throwing_model: nexo:item/nexo_tools/forest_trident_throwing
Mechanics:
trident:
display_transform: HEADIf you want to manually provide the ItemModel you will need a simplified config like below;
forest_trident:
itemname: Forest Trident
material: TRIDENT
Components:
item_model: nexo:forest_trident
Mechanics:
trident:
display_transform: HEADThe Forest Trident Nexo comes with uses a unified ItemModel to dictate when to show what model. This is mainly for displaying a different model when held/icon/throwing. Like the normal trident-item, which has a 2d Icon in GUIs, then also held in hand one way when throwing and normal. Below is the example Forest-Trident ItemModel Nexo comes with:
{
"model": {
"type": "minecraft:condition",
"property": "minecraft:using_item",
"on_false": {
"type": "minecraft:model",
"model": "nexo:item/nexo_tools/forest_trident"
},
"on_true": {
"type": "minecraft:model",
"model": "nexo:item/nexo_tools/forest_trident_throwing"
}
}
}This has a different Model based on the condition if the item is being used or not.
This then goes into assets/nexo/items/forest_trident.json and is referenced in the NexoItem like below
As shown above this ItemModel then links to two separate normal JSON-Models:
assets/nexo/models/item/nexo_tools/forest_trident.json
assets/nexo/models/item/nexo_tools/forest_trident_throwing.json


forest_trident:
itemname: Forest Trident
material: TRIDENT
Pack:
model: nexo:item/nexo_tools/forest_trident
Mechanics:
trident:
thrown_item: forest_trident_throwing
display_transform: HEAD
forest_trident_thrown:
excludeFromCommands: true
excludeFromInventory: true
Pack:
model: nexo:item/nexo_tools/forest_trident_throwingLast updated