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On this page
  • [General]
  • [ResourcePack]
  • [Furniture]
  • [Custom Blocks]
  • [Custom Armor]
  • [Removed]
  • [Developer API]

Main Changelog

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Last updated 3 months ago

[General]

  • Change CustomSound handling

    • sound.yml -> sounds.yml

    • Allow for all optional-properties specified on the

    • Refactor to allow for custom namespaces

  • Multi-font Glyphs

[ResourcePack]

  • Entirely new pack-structure to improve importing external packs

    • A detailed explanation can be found here

  • ResourcePack is now sent before player loads in the server (Configuration Phase)

  • Automatic ModelEngine-pack Import

  • New PackServer options

    • POLYMATH - same as in 1.x

    • SELFHOST - SelfHost/Localhost the pack on your server itself

  • Improve pack-merging and conflict handling

  • Future Default Assets are now included in a external pack instead of in the Jar itself

  • Built-in Pack-Obfuscator

[Furniture]

  • Packet-based Furniture & Furniture Hitboxes

    • Aims to fix tons of issues with existing furniture leaving behind hitboxes & not updating properly

  • Support for multiple interaction-hitboxes

  • Seat-mechanic is no longer bound to barrierHitbox

    • Meaning you can define as many seats as you want at whatever position you want

  • Toggleable-light mechanic for lamps and other such furniture

  • Allow furniture placed on slabs, carpets and other non full blocks

[Custom Blocks]

  • NoteBlock & StringBlock mechanics moved under new common CustomBlock-Mechanic

  • NoteBlock-mechanic custom_variation limit 749 -> 1149

  • NoteBlock-mechanic can now be used in beacons

  • NoteBlock-mechanic can now be used without disabling vanilla noteblock functionality

    • Disabled by default in mechanics.yml

  • Remade Custom-Block Breaking System

    • Closer to vanilla logic with tool-speed modifiers

    • Fixes bunch of minor bugs with breaking & sound from 1.X

  • StringBlocks can now be placed ontop of water similar to Lilypads with placeable_on_water

[Custom Armor]

  • SHADER CustomArmor is no longer supported as TRIMS work on all supported versions

    • If you still for some reason want to use SHADER method, you can use it by manually handling ResourcePackFiles

[Removed]

  • Dropped support for 1.20.3 & below

  • Block-Mechanic (Mushroom Blocks), BigMining-, Hat-, Aura-, Skinnable-, BottledExp-, Durability-, Efficiency-, Repair-, Consumable-, ConsumablePotionEffects-, Food-, MusicDisc-, BedrockBreak-, Watering- & Farmblock-Mechanic have been removed

  • BossShopPro compatibility

[Developer API]

The API has naturally had tons of breaking changes and new additions. A detailed changelog can be found here

Follow the README here for or the more optimized

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