RangeDispatch ItemModel

A RangeDispatch ItemModel, is a set of conditions based on a numerical property on the Item, that decided when to show what Model. This is what normally is used for CustomModelData as shown in ItemModel Builder-example. There are other ways to use this as it has several properties it can use for this condition. Recommend to check the Minecraft Wikiarrow-up-right for an always up-to-date list.

Below is an example for showing a different Model based on the amount of the item it is.

custom_diamond:
  ItemModel:
    type: range_dispatch
    property: count
    entries:
      - threshold: 1
        model:
          type: model
          #References assest/namespace/models/single_custom_diamond.json
          model: namespace:single_custom_diamond  
      - threshold: 2
        model:
          type: model
          model: namespace:double_custom_diamond
      # Since the next threshold is 10, it means the client will use the previous one
      # until it reaches the next threshold, which here is 10
      - threshold: 10
        model:
          type: model
          model: namespace:big_custom_diamond
    # A Fallback ItemModel in case none of the entries match
    fallback:
      type: model
      model: namespace:custom_diamond
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You can also chain these to use different ItemModel-types inside each threshold-entry here for very complex items

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