For the complete documentation index, see llms.txt. This page is also available as Markdown.

Predicate Recipes

Predicate-Recipes are recipes which have special conditions not tied to the vanilla system explicitly Currently Nexo comes with three main-types of Predicate-Recipes:

Amount-Predicate

This allows you to define the amount of a given Ingredient the recipe requires

Recipe showing a specific amount of an Ingredient is required to craft

Replacement-Predicate

This allows you to define an item which should remain after the recipe is crafted For example, a recipe which takes a Bucket Of Water, and leaves behind a Empty Bucket

This recipe cannot be made through the in-game builders, only directly in files

Recipe which leaves behind an empty Bucket after crafted

Durability Damage-Predicate

This allows you to define if an item should take durability damage, instead of immediatley being used up when crafting. For example a knife which takes damage when crafting meat

This recipe cannot be made through the in-game builders, only directly in files

Sword taking damage after "cutting up" Wood when crafting recipe

Transmute Recipes

These are recipes which let you copy over data from one item onto another

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