RangeDispatch ItemModel
A RangeDispatch ItemModel, is a set of conditions based on a numerical property on the Item, that decided when to show what Model. This is what normally is used for CustomModelData as shown in ItemModel Builder-example. There are other ways to use this as it has several properties it can use for this condition. Recommend to check the Minecraft Wiki for an always up-to-date list.
Below is an example for showing a different Model based on the amount of the item it is.
custom_diamond:
ItemModel:
type: range_dispatch
property: count
entries:
- threshold: 1
model:
type: model
#References assest/namespace/models/single_custom_diamond.json
model: namespace:single_custom_diamond
- threshold: 2
model:
type: model
model: namespace:double_custom_diamond
# Since the next threshold is 10, it means the client will use the previous one
# until it reaches the next threshold, which here is 10
- threshold: 10
model:
type: model
model: namespace:big_custom_diamond
# A Fallback ItemModel in case none of the entries match
fallback:
type: model
model: namespace:custom_diamondLast updated