Condition ItemModel
custom_sword:
ItemModel:
type: condition
property: broken
on_true:
type: model
model: namespace:custom_sword_broken
on_false:
type: model
model: namespace:custom_swordLast updated
A Condition ItemModel, is a true/false statement to determine what to show the client. Vanilla makes use of this in Bows to show a different one when its being used/pulled and not. There are other ways to use this as it has several properties it can use for this condition. Recommend to check the Minecraft Wiki for an always up-to-date list.
Below is an example for showing a different Model if an item is broken vs when not;
custom_sword:
ItemModel:
type: condition
property: broken
on_true:
type: model
model: namespace:custom_sword_broken
on_false:
type: model
model: namespace:custom_swordYou can also chain these to use different ItemModel-types inside the true/false ItemModels here for very complex items
Last updated